I would probably ignore it...special/heavy weapons are pretty expensive. If you want 10 guard with plasma guns you'll need the models too:-)
Guard veteran abilities,cost per model
Crazed -not used as break tests are not used
Dead Eye Shots -4 po…
Changed point 6 to "any model" must have exposed crew, rather than any vehicle. Pesky Wraithguard. Thinking of changing the injury chart to 1-2 flesh wound, 3-4 down, 5-6 dead. Seemed irrelevant otherwise.
Pros and cons...
In the original system you could fire at a model in the open, but allocate hits to models in cover or a special model in the squad, which is dodgy. The necro system means you need to roll to hit individually.
But rolling the red dic…
Yes. Still using the old red sustained fire dice. Any jams take effect after the shots are taken. At least one shot to be allocated at the original target.
Sorted.
Having a few play test games on Monday. Paul is bringing his Orks, I'll bring down a…
We'll have to allow any models within 4" to be hit, like Necromunda. I actually like the Necromunda way of rolling the sustained fire dice first, then rolling to hit. That allows you to roll separately for targets in cover behind the first.
I suppose they thought that necromunda weapons already had a chance to jam with the ammo check. Plus the red dice were hard to get hold of. I say keep the red dice!
War walkers get a 2+ power field save on the crewman.
Agree about terminator armour.
Not sure about purchasing models. Wanted to be as flexible as possible.
Don't see why not. I don't have them all though!
Have to check that all armies have access to a decent leadership for bottle checks, and put in that strategy cards aren't used.